Notes & Combos
16/4 win/loss at time of writing
Dragunity is a very strong engine still - don't be afraid to abandon rokket lines for divine lance/remus plays if you've opened one of them.
Be careful that rokkets can lock you into darks, and Remus locks you into dragons. Both of these are only ED locks though! try to make Spheres before using a rokket effect, and try to make Masquerena before using Remus's summon from GY.
Use spheres to grab brotaur for a search (if you have a discard), or to get Tempest/a dragon that floats like abso or black metal into rotation.
Use Masq to either spin with Unicorn or make Apollousa.
A lot of decks in this event are quite weak - you should win the grind game and be more consistent than them! spheres+savage+masq is normally an FTK.
Be careful about discarding hand traps to extend - an effect veiler is a negate - a chaos ruler isn't! Think about whether continuing your plays adds to your board before doing it.
I've never made Saryuja, but with the perfect hand can see it working - Zombiestein may however be better.
Chaos Space can search Hydralander!
Protector whelp can send Sword to GY and DMZ Dragon can equip it to a monster to create a buster lock - this is rare but wins games when it happens. Each is also just a starter, so no real downside! Also worth noting that DMZ lets your Savage dragon attack twice, increasing your reach!