Notes & Combos
I'd much rather use a purer Traptrix list, but additional searchers are mostly finnicky, and relying on one Sera to carry the deck went poorly, so mixed it is. I went with Dogmatica and Scythe for extra-deck hate, since I haven't run into much Eldlich/True Draco/Stun/etc lately. Drytron has been annoying though.
Since I'm running mixed, I'm much happier running the mathematically justified exactly 1 in 5 cards being a Traptrix card -> 1/5 * 40 = 8 Traptrix monsters in main deck, and just doing other stuff if I don't draw any in my opening hand. I went with Lonefire Blossom as my "8th" main deck Traptrix since there's only 7 in the archetype. Lonefire gets negated by Ash Blossom, and Formud Skipper by Infinite Impermanence/Effect Veiler, so it's pick your poison really. I tie-broke by preferring Lonefire being compatible with rank 4 plays during later turns, and putting an extra main deck Traptrix in grave for Dionaea / Cularia.
I was going to drop Forbidden Droplet for Lightning Storm after my next loss, to make Crossout Designator more consistent as backrow protection, among LS's usual uses. But then I didn't lose, so I guess this is fine; it did come up on occasion, but the extra -1 in most cases felt pretty bad.
I also should really drop the Double or Nothing! package since rank 4 plays are less frequently available in Limit 1 Fes, but BIG NUMBER PUNCH is an addiction that's hard to kick.
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Thanks to Lyapunov for going easy on me, I think?