Railway

Master I from Asparagus Benz on August 26th, 2026
cp-ur 960 + cp-sr 420
40 cards

Notes & Combos

Wow going 2nd with this deck is so much fun but a lot of yall are playing extremely degenerate things if allowed to go first lol. I think trains are better positioned for Master 1 at the beginning of the ladder climb since you can kind of predict the meta whereas I was playing a lot of random combo decks. The super polys were flex spots as I kept changing them up everytime I saw a new deck.

Anyways as far as the deck goes, its a lot of fun and very strong going 2nd. I don't play the FTK and never had a problem finishing people off so I don't see the need to add the bricks. I also removed ancient gear box and convex knight as they were also contributing to awkward hands. I think convex definitely enhances an earth machine deck though.

Droplet was invaluable. So many targeted negates that this helped dodge: MST negate, elfnote trap, dracotail flame, Kewl Tune RS, etc. The other strength of this deck was how many power spells it can draw. Subspace battle, exceptional schedule, shaddoll fusion all apply a ton of pressure.

I kept Ballista because it helps play through droll if you have exceptional schedule and use his other effect to zero out an opp monster's atk/def. I used every card in the extra and I'm a big fan of this list. The only thing I'd try is maybe a second clockwork knight but I don't want to spend the dust.

I'll be trying for Master 1 again next month.

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