Fiendsmith Control

Master I from on December 18th, 2025
cp-ur 990 + cp-sr 330
42 cards

Notes & Combos

A spicy attempt.

On paper it resembles a gem-fiendSchmidt deck but the main plays revolve around conventional fiendsmith combos supported by handtraps, hence I decided that the most suitable deck type is fiendsmith control. I play this highly trimmed gem package only for its synergy with the handtrap heralds. It also works nicely with dugares that could turn the draw 2 into some serious threats (eg with keldo+quartz or equivalent you can keldo discard quartz to special summon itself and add mudora, then make dugares to draw and get both shufflers in GY). The mutiny package serves multiple utility purposes, notably recursion.

This list feels a little bulky and I'd really like to see if it could be further trimmed. When it was played in diamond I ran 3 bystials but it was later replaced. Added the 1 imperm around the last 6 games.

This list went on a pause since diamond3 and resumed from master3 to master1. It's not great into backrow decks, and its turn1 board could actually be quite underwhelming especially if it fails to take some handtraps.

Set rotation this time includes:

diamond3-1:

https://www.masterduelmeta.com/saved-decks/691edbd915fa38f3f009c339

master5-3

https://www.masterduelmeta.com/saved-decks/691edb0f15fa38f3f009b707

Show more

Replays

980-145-773

I got nothing to display yet LOLOLOL, might show a game or two.