Notes & Combos
THEY NERFED US TO THE GROUND BUT WE STILL KICK *** !
The hardest part was figuring out what the non engine should be. I went ahead and crafted the second red reboot because it was absolutely necessary not only because of Dracobail, but Odion, and Mitsu everywhere kept getting on my nerves. We have three top tier version of Mitsu and all play the searchable omninegate, in addition to whatever handtrap they happen the be running ( imperm, impulse, purge...). Cross out came in cluch turn one multiple time because the deck now suffer vs handtrap. Getting fuwa or maxxc sucks. Before you could rely on drawing a few bystial or imperm before passing, but now you have to cover for deck unconsistency. Bystial don't feel worth it for me now because it is a brick in hand at worse, at best a non relevant handtrap. DRNM for Yummy and Shifter shift the turn for OTK.
The Queens's combo feels a lot more linear now. You have to hold onto White Binder banish effect longer too. What you want to do is to summon White Binder through splash mage, set Tb-11. Then use TB-11 for dormouse or whatever you are maliss name you are missing. Binder comes back and binder + dormouse goes into wicckid. Then you have to figure out a way to get an additional body on the field for wicckid, which isn't to hard with the amount of extender there is. If you alread used wicckid banish you can go directly into transcode, revive binder then use her banish to revive dormouse and combo from there. Major choke point is belle on splash mage and ash on Binder. Though you can usually easily power through splash mage choke point and if you feel the ash, make sure to use Binder effect to banish a maliss from the GY on summon and chain the trap. Thinking through your combos to make sure you finish on Allied as your opponent throw all his Handtraps at you can be painful sometimes. When searching for something I find it helpful to remember the chokepoints and make sure I have an alternative to keep comboing, otherwise you end on nothing. Still when you get it going, it's incredibly satisfiying !!!
Final Words: MALISS BEST DECK. KONAMI, STOP IT. GET SOME HELP.
Replays
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