Notes & Combos
I wanted to test out Sloth with various breakers this month.
Unfortunately, Sloth does not make breakers or the going second experience notably better. It has very poor matchups into the most of the top decks on the ladder.
- Elfnotes, the most common deck, just handrips or negates it
- Clowns just use one of their half-dozen handtraps on it or has Dristy+Droll set up
- RT Zoo just negates it with backrow or one of the spare Ash/Purges they drew into
- DT is all in hand/backrow and doesn't care what breakers you draw into, even if they don't Ash/Flame it
Despite the poor synergy with Sloth, half the breakers had to be swapped out for the Charmy minigame just to avoid being handripped to death by Elfnotes every game.
Clowns are also a 0-10 matchup for breakers unless they somehow turbobrick and don't draw more handtraps than you have starters.
Would strongly recommend avoiding breaker builds unless/until they do something about Omega+Tinia, and until handtrap spam decks like Clowns are less popular. Gordian probably had a better showing than Pot, assuming Elfnotes even leaves it in your hand.
Replays
455-008-447
Some stuff against previous meta/current lower tiers. No Elfnote match worth saving since it's all just Roach/Charmy minigames.



































