Notes & Combos
I used this deck to climb from Diamond V to master V.
51 cards is ugly but it was the best optimisation i found the math is the math. Stats:
19 one card starters -> 91.43% of drawing at least one, 62% of drawing at least two and 26% at least 3 (5 cards hand) 7 board breaker -> 60% of seeing at least one when beginning second (6 cards hand) 9 handtraps -> 64% of seeing at least one (5 cards hands) 51 cards deck so 9.8% of seeing dolphin (garnet) in your hand
the board breaker are droplet, crown, impermanence and supepoly, i usually use impermanence as a board breaker not wasting it on the turn of my opponent but rather on my turn.
With this deck structured you'll be able to go trough multiple negates from our opponent and still manage to set up respectable board. Beginning second, most of the time, you'll have the board breaker or the gas and many times the two to powertrough your opponent disruptions to otk him or clean his board.
Hero have a lot of gas power, the goal is always to outgas the opponent meaning you can extend more than he can negate you.
Not playing increase and dogma to reduce the number of brick in the deck. We only got 1 hard garnet (dolphin), and all the other are soft garnet. But even dolphin become a soft garnet once you draw malicious also with it.











































