Clown Crew

Master V from PickledCabbage|ServedWithRice on September 18th, 2026
cp-ur 840 + cp-sr 540
40 cards

Notes & Combos

CLOWN AHH DECK FOR A CLOWN AHH GAME PLAYED BY A LITERAL CLOWN LMAOOOO!!!

I find it insane how while playing this deck, I barely saw any droll. I initially climbed to d2 with mitsu and every game I got hit by droll plus ash. After going 2-13 in coin flips while getting drolled right back down to d5, picked this deck up and was pretty smooth sailing. Surely konami isnt rigging rng to boost new decks for pack sales, surely not lmao.

Anyways, deck kinda fun. You just have to always try to play around droll, even if it means slightly sub optimal lines (easier said than done). The fact that you could still set up by setting both malabarisme and soiree ops for opp turn is nice. Plays well into charmmies and ok under maxxdd. What else can you ask for.

The non engine is the biggest question still since the deck gets carried by it. I was initially on purge, but I found locking out harmonia felt kinda bad. Sure you can still use it as a tribute summon target, but you lose some really good ht power that I feel is kinda goated in this deck. Especially love cl1 harmonia, cl2 biancaviso to dodge some spot removals and make you go plus. But honestly purge might still be correct due to it being another answer for charmmies/maxxc going second. I went with the good ol' veiler imperm nib combo and it worked ok, just pray you open two of them and not just nib LOL. Tried shifter but didn't like it. Vanity ruler felt not worth, especially if they save their fnv for it. Could try other cringe floods idk. Droll+Dristy on the other hand might be a problem. Full handlooping opponent of any kinda is not ok.

Ban droll. Ban maxxdd. Ban all hero cards and ban all centurdrions wdym lmao

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