Notes & Combos
This deck is basically control with Heatsoul.
Objectives:
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Being 1st: summon Heatsoul, bringing saladas traps in the process(if possible). Draw 1, pass, draw 1. Mainly based in defense with hand-traps and then OTK your opponent in 2nd turn.
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Being 2nd: bait your opponent to waste all their interruptions and then perform Update-Accesscode OTK .
*I use 2 Splash Magicians in order to summon Heatsoul with any salad in hand(except by foxy), and be able to OTK in 2nd turn
Player ID: 696-377-012