Notes & Combos
The gameplan is to either play Trickstars, or backrow control, depending on what you draw into. Candina doesn't win games on her own, so trying to maximize the chances of finding her at the cost of making the rest of the deck bad won't work. Instead, a lot of the time you will draw into backrow hands without Candina (with cards like Lord of the Heavenly Prison, Solemn Strike, etc) and are able to win anyways. If you do find your Trickstar monsters, the backrow is important for delaying the opponent long enough to burn them or attack into them for lethal.
This build was inspired by a relatively recent topping build in the OCG, which also relied on backrow.

This win streak was in low ranks. Updated version I managed to get to plat 3 so far: https://www.masterduelmeta.com/saved-decks/6349e1f4c2dd6d7f901df74a
I added maxx c and nibiru because I started seeing more real decks in higher ranks. I took out some crackdowns because good players can extend into knightmare phoenix to remove it. I increased the number of defensive cards in general, to help stall against powerful meta decks more.