Notes & Combos
This deck is intended to go second and kinda consistently OTK. Most people will leave an empty board/only backrow cause they think you're Crusadia
Maxx C mainly just because I ran out of decent, non-brick draw cards. You can run 3 Danger! Mothman instead. Ash for Orcust. You can swap out the backrow clear cards with super poly.
Going first: Banishment counters basically all of the meta decks/monsters. Just toss a despia in the grave somehow.
Going second matchups
- Orcust - They actually summon monsters. Ash Knight mare/harp horror on your turn. Attack I:P with your normal summoned monster. You can steal Dingursu/I:P using Dharc for whatever monster they summoned.
- Crusadia - Banishment is your only out to Avramax w/I:P
- Backrow Heavy - Draw the out
General Tips
- Chimera only activates if summoned by spell cards
- Dramaturge, and or Ad Libitum are best ways OTK
- e.g. Make Masquerade using both -> Resummon using Ad Libitum -> Attack with both -> BiR and summon another fusion -> Attack again with Dramaturge
- You can search for any trap/spell using tragedy -> anima -> Albion mill target spell --> Set on field with tragedy
- Time thief will always revive with the material needed for a 2 mat Zeus.
- Send branded opening to GY with Albion to protect from destruction
- Titaniklad has 4100 ATK if summoned using Albion + the lvl 8 Despias.
- Albion is not that dude. Don't go out of your way to summon him just for Banishment. He's decent to initiate BiR from the GY.