Orcust

Theme Chronicle from on January 21st, 2023
cp-ur 630 + cp-sr 690
41 cards

Notes & Combos

The "DARKer" Orcust variant, fully embracing the lock.

So why a small Scrap engine is played in Danger Orcust? Because Raptor is simply that broken, the Swap Frog of Scraps. Ok, and Recyler being an universal Machine miller, including Orcust. Since the whole deck was built by Orcust helper MichaelR (budget aside), I'll pay my debt off by elaborating a bit on how the deck works.

Monsters are divided in 4 categories: Millers: Recycler, Armageddon, Grepher, Girsu, O.K., Foolish) Extenders: Dangers, Skeleton, Harp, Girsu, Raptor, Wand, Return, Babel, Spider, Wyvern, Dharc Recyclers: Galatea, Barricade, Longirsu Controllers: Maxx, Ash, Called, Droplet, Babel, Imperm, Crescendo, Dingirsu, Galatea, Cerberus, Unicorn, Bomber, Avramax

The main goal is first to revive Dingirsu to send a card to the GY (unless the protection becomes better; we lack extenders due to no Bardiche).

The cycle is usually as it follows: Miller (Girsu included) > Harp > Girsu > O.K. > Skeleton Masquerena, Unicorn and Bomber will deal with the rest of the board.

Grepher can activate every Danger, as well as sending Wand or O.K. to the GY as cost, but Arma works with Droplet.

Dangers can be RNG due to handtraps.

Wyvern for Recycler and Raptor, Barricade for discards and emergence Babel recycles, Cerb and Phoenix for spot removal, Dharc for the mirror, Longirsu pretty much only for the recycle and advanced control plays. Spider is just for Nibiru and Avramax. Avramax only exists for Masquerena.

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