Notes & Combos
Q : Who loves to play Runick?
A : YES!
Q : Who hates playing against Runick?
A : YES!
Q : Who loves to play Umi Control?
A : YES!
Q : Who hates playing against Umi Control?
A : YES!
....
Q : Who wants to play against Kairyu Runick?
A : ....wut?
That's pretty much summed up our reaction to these freakin' decklist, so yeah...
INTRODUCING KAIRYU RUNICK "THE MOST WTF VARIANT OF RUNICK DECK"
Basically u just play like a normal Runick, but this time with the addition of 3 [Kairyu], 2-3 [SSA2], and 3 [SSA].
The way this combination works well is all thanks to [Kairyu] itself, [Reasoning], and [Monster Gate]. You can use either [Reasoning] or [ Monster Gate] to fill up ur GY with Runick Spells (also with at least 1 [SSA2] and Special Summon our might lawd,the almighty god of floodgate, [Kairyu]. U can also Tribute Summon [Kairyu] by using ur Special Summoned Runick monster.
After that, Activate [Kairyu] effect to add either [SSA2] or [SSA] (prioritize this one if there's 1 [SSA2] on our GY). After that, u can play normal Runick easily.
With this Combination, now u got at least 1 [Kairyu] act as a floodgate & tower for defense & Runick Fountain to activate Runick spells from hand & additional draw.
...and the crazy part of this is that our S/T are all protected from destruction effect thanks to [SSA] effect.
I also play 2 - 3 [Chaos Hunter] since somehow there's too many Runick opponent (instant win). U can also SS with [Reasoning] & [Monster Gate] too!