Notes & Combos
This is a pretty normal Meta Hero deck for MD, running both a Hero Hero and Plasma packages. The goal for this deck is to get a board of Pheonix Destroyer, Absolute Zero, Sunrise and Dark Law on your field and Dark angel on theirs. Alternatively getting Malicious Bane and Plasma are great to get on there but they are mostly for turn 2 or turn 3 plays. Other win conditions are Trinity with Honest Neos and crashing. Main combo if you are not familiar with Hero's for first turn; A Hero Live's to get either Stratos (if no hand traps) or Shadow Mist if Maxx C. Use Stratos to search for another stratos that gets Faris, Shadow Mist, Liquid Soldier, Denier, Adjusted Gold, Malicious or Honest Neos (that's in order of need depending on what you have) then use Faris to get Increase, use increase to get Vyon, then send Malicious if hes not already there (if he is send Shadow or Denier), banish shadow mist or whoever to get poly. Now make Cross Crusader and summon then search for dark angel or whatever your lacking, then make wonder driver. Make sure you have activation settings to choose order of activations! Summon Malicious so you dont draw the other copy, Use poly make trinity with Liquid and whatever other type (I like Denier for this), activate Liquids effect then trinity to stop you from drawing miracle with Liquid. Then usually summon Malicious and Denier to make DPE naturally with poly. Then make Absolute Zero with Miracle, activate DPE to destroy DPE and miracle (or the other Destiny monster) then send Dark angel on there field. Warning, if you intend on Dark Angel summon everything in defence and use the DPE to destroy your Link. This usually wins you the game. As all spells are negated for your opponent. Be warned also that Plasma will negate Dark Angel. Also you can make Dark Law on your opponents turn to get Shadow Mist's effect. Things that destroy you, Omni negates, Ash, and Maxx C. Getting Trinity after dropplet with Honest Neos is usually a guarenteed win. But remember you can't make him with Miracle.
To improve this deck, you can delete the Plasma and Evil packages and add more forbidden droplets or Imperms. and add another Dark Law.









































