Notes & Combos
A mix of the Heatsoul Control variant and pure. I felt like Heatsoul Control lacked the pure variant's grind game (and also you don't open Cynet Conflict every game), and pure not getting enough disruption (i.e. handtraps) unless they drew enough gas for Wolf + Heatsoul. The gameplan is generally getting one of the counter traps into rotation, recycling resources with Sunlight Wolf in the process, then dig into handtraps with Heatsoul. Cynet Mining is also an FTK against Runicks most of the time.
Things I'm considering but haven't played much with because space is tight:
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1x Will
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3x Desires