Notes & Combos
My take on Adventurer Prank-Kids DPE, which focus on turbo-ing out DPE under protection of Adventurer engine and all the card advance of Prank-kids engine.
With 13 starter from Prank, 4 starter from Adventurer and 2 Fusion Destiny, almost half of your deck can give you a boss monster, so there is no need for Small World in this 50 card list.
Play 2 Fateful to surprise your opponents, also Fateful act as a protection for your first Prank-kids, in addition to your Called By The Grave, Crossout.
Skull Meister and Belle used as a way to kill your opponent DPE under Crossout (because most people don't play these hand trap).
2 Effect Veiler because I'm broke.
2 Lancea to protect your handtrap from CBTG and Crossout.
No backrow removal so floodgate matchups is very hard, I play 3 Imperm to set it in floodgates column in order to shut it down for a turn.
No Droplet because open many hand trap can stop your opponents from developing their board already.
Everything else is super standard.
Good luck!