Notes & Combos
Turn 1 endboard(with orcust engine): usually either ding + dpe or dpe + crescendo + galatea/longirsu
t1 end(orcust + rokket): dpe + ding + hot red/borrelload
yea so endboard is dependant based on what engines you open with/mill
neo space is probably your best ns, worst case pay 500 to look at opponents hand, go into isolde mill 4 into arma to get into orcust lines.
If you have any questions or want replays just ask me in orcust channel