Notes & Combos
This deck is fun, and it has a competitive streak still.
Notes:
- Considering how hard I botched one of the games in this streak and still wound up winning, I can say that for a deck that seemingly has one plan, make The Arrival and/or Accesscode Talker, the deck is still incredibly forgiving, and that also translates to being able to play through disruption as well.
- Play 3 A.I.Lands and Terraforming. After a long discussion about it on Discord, they convinced me, and if for no other reason, A.I. Contact is an excellent card that is much easier to play than it appears.
- I should have two Accesscode Talkers in the Extra deck, but I don't because I only own one and my budget and UR points are going towards other archetypes at the moment.