Orcust

Win Streaks from on October 22nd, 2022
cp-ur 780 + cp-sr 510
42 cards

Notes & Combos

The deck is very flexible and doesn't depend on your normal summon.

Adhara is a free summon. If you have it or "brick" with griffin on hand, you can CL1 Adhara + CL2 griffin to, if needed, make a Chaos Ruller and mill your orcust cards. The griffin can also be used with your Punk cards (LV3 tunner) to make Baronne, before you lock yourself up with dark monsters.

In some cases, even if you have your omni negate on the field (griffin + adventure token), it will be worth doing Baronne, and using the token to make a link spider, to further link plays. Also, don't forget that ash is a LV3 tuner and, sometimes, you can use it to make plays.

P.u.n.k engine gets you 1 monster negate + 1 discard (for your orcust cards in hand) + makes you less dependent on your normal summon. If you have e-tele, that's 2 bodies on the field + 1 discard + 1 negate, without using normal summon.

Since you don't really depend on your NS, you can include the Adventure Package, which, as I said, doesn't have to be limited to "griphon + token pass". If you're going second, you can bounce + extend to baronne, pop and have a 3k attack omni negate on the field. If there is a next turn, you can also return baronne to the extra deck during the standby phase and summon griphon from the GY.

With so many decks using despia, super poly is a great addition. Discard 1 + put a starving venon. If there isn't 2 dark monsters on field, you can also use it to get yourself a muddragon. The rest is standard.

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